We were tasked to develop a low poly style that still stood out as unique. To do this our team came up with a style that features strong bevels and displaced edges. Once our style was established jumped into Cinema 4D and began modeling buildings. Our city needed to highlight four distinct districts, Industrial, Residential, Business, and Transportation. Next we wanted to give the city some life so I was tasked to create vehicles. I modeled several unique vehicles, then using a random color shader was able to create variety.
My next job was to animate sections of the city that would be highlighted in informational videos. The difficulty with this task was I needed to animate hundreds of cars that moved independently of each other. To accomplish this I created paths for the cars to follow, setting parameters that forced cars to stop at intersections, emulate inertia, and avoid wrecks.