3D and Optimization
The project called for a highly detailed recreation of Lhotse, Everest, and the surrounding massif. We fist digitally sculpted the mountains in Z-Brush, hand-textured them in Substance Painter, then baked the results.
In order to optimize the version of the landscape to function fluidly on mobile, we had to twice-bake our mountains using Octane Renderer. Once fully cooked, our final Lhotse model exhibits intense detail, a single texture map for three.js to load, and a sense of awe at human ability.
Next I was directly in charge of developing motion design for the experience. In Adobe After Effects I added motion to our design elements. I had to keep in mind we needed transitions to feel seamless in order to maintain the feeling of immersion. Likewise, in Cinema 4D I created camera animations that we were able to bring directly into our mobile experience.